Windows Phone

Posts related to Windows Phone use and development

TalkTime Updated

[11/21/2012]
Ok, sorry about that, folks. The resubmission went through and version 1.1 was pushed out to my phone this morning. Sorry about the mix-up!

[11/14/2012]
Oops! Due to a bonehead mistake on my part it doesn’t look like the XAP file actually updated. I’ve resubmitted with the updated file. Hopefully it’ll be approved in a few days. Sorry!

TalkTimeAbout two weeks ago I released TalkTime, my second Windows Phone app.  So far it has been downloaded nearly 500 times and is enjoying a 4 star rating (one “kind” reviewer gave it a two star review because it doesn’t have voice – whatever that’s supposed to mean for this app).  I’ve received some really good feedback and it didn’t take long for a recurring feature request to emerge.  Given the frequency of requests for overtime I decided to release version 1.1!

In addition to overtime, version 1.1 includes a few tweaks to the clock display, some icon adjustments under the light theme, and a Spanish localization fix.

If you’re one of the people who has already downloaded TalkTime (Thank you!) you should see the update in the store in the next 24 hours or so.  If you haven’t downloaded it yet and you’re looking for a free, simple, and easy-to-read app to keep track of time during a presentation (or anything else you can imagine) I encourage you to give it a shot.

Download TalkTime

Download TalkTime

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TalkTime Now Available!

TalkTimeI’m pleased to announce that my second Windows Phone app is now available in the Windows Phone Store! TalkTime is a free (ad-supported) countdown timer intended primarily for speakers to gauge their time during a presentation or rehearsal. It features:

  • A large digital style display for easy viewing from a distance
  • Color cues for read-free time approximation
  • 8 preset options
  • Custom time entry
  • English and Spanish (Thanks, Esther!)

Even if you’re not a speaker, download it and give it a shot. Use your imagination and let me know what you’re using it for.

Download TalkTime

Download TalkTime

Using LoopingSelector and ILoopingSelectorDataSource

Custom Time EntryThis week I finished and submitted my second Windows Phone app. On one of the pages I wanted to allow users to enter a custom TimeSpan in a manner similar to entering a date or time. Of course, the SDK doesn’t directly provide the controls to replicate that experience so I turned to the LoopingSelector in the Silverlight Toolkit for Windows Phone for help. Unfortunately, documentation is pretty sparse so I’m hoping this can help someone else out.

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Windows Phone Accent Color Cheat Sheet

I got tired of tracking down the Windows Phone accent color list so I put together this cheat sheet for future reference. This list includes the 10 basic colors from both the 7.0 and 7.1 releases as well as some of the OEM/Carrier specific colors.

The master listing can be found on the Theme Overview page in the Windows Phone Developer Center.

Color WP 7.0 WP 7.1 RGB Hex Example
blue X X 27, 161, 226 #FF1BA1E2
 
brown X X 160, 80, 0 #FFA05000
 
green X X 51, 153, 51 #FF339933
 
lime X   140, 191, 38 #FF8CBF26
 
lime   X 162, 193, 57 #FFA2C139
 
magenta X   255, 0, 151 #FFFF0097
 
magenta   X 216, 0, 115 #FFD80073
 
mango (orange) X X 240, 150, 9 #FFF09609
 
pink X X 230, 113, 184 #FFE671B8
 
purple X X 162, 0, 255 #FFA200FF
 
red X X 229, 20, 0 #FFE51400
 
teal X X 0, 171, 169 #FF00ABA9
 
Others (OEM/Carrier Specific)
nokia blue 16, 128, 221 #FF1080DD
 
orange uk 255, 102, 0 #FFFF6600
 
t-mobile 75, 75, 75 #FF4B4B4B
 

My Lumia Has Landed

Anyone that knows me personally or has been following this blog for a while knows that I was an early adopter of Windows Phone.  When I first heard about the platform and saw how Microsoft was re-imagining the mobile phone experience I knew which OS my next phone was going to have.  I’ve taken some heat from some friends over my enthusiasm of the fledgling platform but nevertheless I went ahead and got a Samsung Focus the day it was released and haven’t looked back.

Nokia Lumia 900Here we are about a year and a half later and the game has changed.  The highly anticipated (at least among us Windows Phone enthusiasts) Nokia Lumia 900 has been released on AT&T.  Unlike previous Windows Phones though, AT&T seems to be giving this device the respect it deserves with a massive marketing campaign.

Some of the best phones I’ve ever owned have been made by Nokia and being the Windows Phone fanboy that I am, I had to get my hands on one.  Amazingly, I was eligible for an upgrade so I wasn’t going to have to wait very long.  I moseyed over to my favorite AT&T store where Jessica tried to hook me up but they were already SOLD OUT of the cyan model!  She placed an order one for me and a few days later it arrived at my door.  That was about three weeks ago.  So how is it?  How does it compare to the Focus?  Does it live up to the hype?

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Windows Phone 7.5 Subtleties

Windows Phone 7.5I’m a little behind the curve here.  I could have updated my phone with a developer preview a while ago but decided that keeping my primary phone in a known stable state was more important than getting a shiny new toy no matter how tempting it was.  Besides, I already get enough heat from some half-eaten fruit loving friends about being a Microsoft/Windows Phone fanboy so I really didn’t need to give them any more fodder!

I’ve been following a few blogs and reading about the new features that Mango was bringing to the platform so I thought I was prepared.  I was wrong.

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Ringtones in Windows Phone 7.5

Windows Phone 7.5 brings a feature that really should have been available since the initial release – custom ringtones!  After updating my phone last night and exploring many of its new features (more to come on that) I decided to create a few of my own.

According to the documentation on the Windows Phone site ringtones need to meet 4 criteria:

  1. MP3 of WMA format
  2. No more than 40 seconds long
  3. No more than 1 MB
  4. DRM-free

The documentation goes on to say that you can create a ringtone in Zune by setting the file’s genre to “ringtone” and syncing it to the phone.  Now I don’t know about your music library but I’m guessing that it’s similar to mine in that most of it fails both the second and third criteria so simply changing a file’s genre doesn’t cut it.

What I did to create my ringtones was load the desired tracks into audacity.  In Audacity I isolated the sections that would become my ringtones and pasted them into new tracks.  For an extra touch I added a 2-second fade out at the end of each one.  I saved each file to a folder already monitored by Zune so it would discover them automatically.  In Zune I updated the artist, album, and genre then copied them to the phone.  The files were then immediately available for selection at the top of the ringtones list.

For the curious, the two tracks I converted were both from Benny Benassi – Electroman and Cinema [Skrillex Remix].  I ended up choosing Electroman.

10/6/2011 Update

A few days after posting this I learned that the phone also supports contact specific ringtones.  To set a ringtone for a contact just open that contact’s card and click the edit button.  On the edit screen you’ll see a new ringtone option listed under name.  I haven’t set any ringtones this way yet but I was happy to find it as an option.

Building Magic Manager

Now that the first version of Magic Manager has been certified and published I wanted to document some of my experiences building the application.  I built Magic Manager partially because I wanted a way to track Magic games without using dice but mostly so I could learn a few technologies I don’t typically get to work with.

This project was full of firsts for me.  Until now I had never built a native application for any mobile platform let alone Windows Phone.  Come to think of it, I’ve never really done much with Silverlight either outside of some minor XAML tweaks.  End-to-end this project was one learning experience after another.

Back-End

The back-end for Magic Manager is pretty simple and I wrote most of that in an evening.  By far the most interesting part in terms of functionality is the command pattern used to track each action in the game.  I’m planning on exposing this piece on a history panel in the next release.

Data Persistence

Stick around.
— Dutch, Predator

A big factor in this decision was that Mango is bringing native SQL CE.

An important part of Windows Phone development is restoring application state when the app resumes.  WP apps can either be suspended or tombstoned which means that we need a way to persist that state.

The most difficult part here wasn’t so much deciding what to store but rather how to store it.  Since v1.0 of Magic Manager is entirely self-contained that left isolated storage as my only option.  I considered using something like Sterling but ultimately decided that a very simple isolated storage based repository around my game class would be good enough for now.

An advantage of the repository is that every time I call its StoreGame method the data is serialized to isolated storage.  By using this approach I managed to avoid many of the concerns of restarting and resuming since the game state is preserved automatically by the repository.

For serialization I used the XmlSerializer.  I considered using the DataContractSerializer but ultimately decided that I preferred XmlSerializer’s opt-in model for this simple application.

User Interface

Thanks my wife and some of friends for putting up with me constantly demoing and asking for feedback on my various UI concepts!

I have to admit that I really struggled building the user interface for Magic Manager.  When I say I struggled building the UI I don’t mean to imply that the actual act of building the UI was difficult but rather that I just suck at UI design.  I’ve lost track of how many variations of the UI I built over the course of the project.

The reason I was able to build and test so many different variations in such a short time is a great example of how easy it is to work with XAML.  I found XAML a joy to work with at least for this app.  My favorite feature without a doubt had to be data binding.  I hate to abuse the phrase but it really “just works.”  My two wishes in the area of data binding on the phone are to have more built-in converters and StringFormat.

MVVM

It’s a crystal. Nothing more. But if you turn it this way and look into it, it will show you your dreams.
— Jareth, Labyrinth

Silverlight on the phone isn’t without its problems though.  Being a such newbie to the technology I needed a bit of help getting started, particularly with the preferred UI pattern – MVVM.  Unfortunately most of the resources I found were for Silverlight 4 or WPF and many examples simply didn’t translate well to the phone.

After reading several more general articles and attending an MVVM talk by Phil Japikse at IndyNDA it finally clicked.  MVVM purists won’t like my approach but ultimately I decided that the easiest thing to do was to make my model classes implement INotifyPropertyChanged and expose them through the ViewModels.  This approach greatly reduced the amount of code I needed to write and let me databind the Views to the ViewModels with minimal effort.

Commanding

Klaatu Barada N… Necktie… Neckturn… Nickel… It’s an “N” word, it’s definitely an “N” word! Klaatu… Barada… N… [coughs]  Okay… that’s it!
— Ash, Army of Darkness

One reason I settled on the event handlers is that Mango will include support for ICommand.  I’ll probably update that portion for greater flexibility.

On a related note, something that really stood out when using MVVM on the phone is the lack of native commanding. As I was learning about the MVVM pattern one constant theme was using commanding (via ICommand) to bind controls to actions but Silverlight on the phone doesn’t support it directly.

I briefly looked at MVVM Light but it seemed like overkill for this app so for now I’ve settled on hooking up the various control events in the codebehind to call a method on my ViewModel.  It’s not ideal but it works.

Navigation

Correction, I need the SUPERIOR information in your INFERIOR brain to fly this… thing.
— Max, Flight of the Navigator

Getting navigation working properly was a bit of a trick.  If I was just building pages with codebehinds I’d have been able to use the page’s NavigationService but I wasn’t – I was using MVVM.  The problem with NavigationService and MVVM is that NavigationService is a property of the page.  I could built my Navigation class with a dependency on the page but I wanted to avoid that as much as possible.

Luckily the PhoneApplicationFrame class also provides navigation methods so all that’s necessary is obtaining a reference to the frame through Application.Current.RootVisual.  Once we have that reference we can call Navigate or GoBack without requiring a reference to the current page.

Backward navigation is pretty simple unless you want to go back more than one page at a time.  Windows Phone maintains a navigation stack that allows us to return to the previous page simply by calling the GoBack method but if we want to go back more than one page we have to do a little extra work.

An early incarnation of the UI had a page two levels deep but I wanted to return the user to the application’s home page.  I’ve since removed most of the code for that scenario since I no longer need it but the work around involved setting a flag variable on the App object and checking that value in the OnNavigatedTo event on each page before calling GoBack again.

Page Layout

PHENOMINAL COSMIC POWERS …itty-bitty-living space
— Genie, Aladdin

The hardest part of developing Magic Manager though was just from the nature of mobile apps.  I was trying to present a bunch of information about game state in a tiny viewing area.  What I learned fairly quickly was that the default controls weren’t going to cut it.  I could either spend a bunch of time building some custom controls or I could look around for some 3rd party controls.

First I looked at the Silverlight Toolkit for Windows Phone but the only thing that it included that would be useful for this app was the WrapPanel.  Hope was not lost though, Telerik’s RadControls for Windows Phone were also available.  I installed the trial and was hooked immediately.

As with so many things in life timing is everything.  When I was looking at the controls they were still available for their introductory price.  As an added bonus, two days after I purchased a license Telerik released an update that included charting!

From the RadControls package I ended up using the DataBoundListBox, ListPicker, NumericUpDown, WrapPanel, and Chart.  Each of these controls greatly expanded my options for page layout yet simplified user interaction in a very intuitive manner.

The control that probably had the largest impact on design was the NumericUpDown control.  Without the control I was more or less forced into using a TextBox and setting its InputScope to Numeric.  At first it sounds like a good solution for getting a numeric TextBox but when you look at the keyboard you see that the InputScope doesn’t actually restrict the keyboard to numbers.  By using NumericUpDown instead I removed all possibility of setting a bad value.

I’m still not completely happy with the status page layout but I think it’s a good start.

Appearance

Hey, Hicks. Man, you look just like I feel.
— Drake, Aliens

A major part of the Windows Phone experience is the unified look and feel of the Metro UI.  I wanted to make Magic Manager feel like it belonged on the platform and I quickly discovered that the easiest way to do that was to make extensive use of the built-in theme resources.

The phone provides a ton of default resources that tie in to the current OS theme.  The resource picker in Visual Studio does a decent job of listing the resources but overall isn’t all that helpful since it doesn’t adequately depict them.  I also found myself working almost exclusively in XAML so it was usually easier to type the resource names than hunt for them in the picker.  Fortunately MSDN has a comprehensive listing and description of the theme resources.

Some of the resources I found most useful were:

  • PhoneAccentBrush
  • PhoneBackgroundBrush
  • PhoneForegroundBrush
  • PhoneBorderBrush
  • PhoneBorderThickness.

¿Hablas Español?

Whoa, lady, I only speak two languages, English and bad English.
— Korben Dallas, The Fifth Element

One final thing that I wanted this first version to include was support for Spanish.  There is no better quote than the one above to summarize my ability with foreign languages so how could I provide a Spanish version?  That’s where having a bilingual spouse comes in handy for software development! [Thanks, Esther!]

Although Esther is fluent in Spanish she’s not a Magic player so she was a bit worried about some of the translations but with the help of the Spanish version of the rules we were able to work through the handful of phrases that she didn’t know.

Supporting multiple languages only requires a little setup work:

  • Add the resource files for each language we want to support.  The default resource file doesn’t need a language identifier in the name but any secondary languages do.
  • Update the project’s Assembly Information to identify the default (neutral) language
  • Manually modify the project file (in a text editor) and list any secondary languages in the SupportedCultures element
  • Expose the resources as a property on a new class so control properties can be bound

When the app runs the runtime will determine the appropriate resources to show based on the phone’s settings.  Testing the Spanish resources was merely a matter of switching the phone’s language over to Spanish and restarting it for the changes to take effect.

Final Thoughts

When Microsoft started promoting Windows Phone one of the key selling points for me was that it was going to be easy for .NET developers to transfer their existing skills to the mobile platform.  After developing an app I feel that for the most part they achieved what they set out to do.

Developing Magic Manager was a fun way to learn some Silverlight and experience developing for a mobile platform but even with such a limited experience to draw from in these areas I was able to be productive in a short amount of time.  I’m really looking forward to the API improvements that Mango will bring and already have some ideas for my next app.

If anyone has any tips or tricks they’d like to share I’d love to hear them.

Download Magic Manager

Download Magic Manager

Magic Manager Now Available

A few days ago I posted that I submitted my first WP7 app, Magic Manager, to the Windows Phone Marketplace.  Late this afternoon I received the email I’ve been anxiously awaiting.  It read:

“Congratulations! Magic Manager has successfully passed certification for Windows Phone Marketplace.”

You can now find Magic Manager in the Marketplace by scanning or clicking the Tag below.  If you play Magic and have a Windows Phone I’d love to hear your feedback.

Download Magic Manager

Happy Gaming!